Progress is happening

It's hard to imagine that on Oct 20th (a month and 10 days ago) the game looked like this.

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and now It's starting to look a lot more finished. It's amazing how art can make a game "sing" :)

Media_httpfruhtcomlit_kdjuo

There are still lots of little details I would love to add, but I'm not sure we'll get the time. When you earn a medal for your performance on a level, i want to have it added to the folder in a rewarding way, with a sound and some particles or something like that. It would be nice to tweak the layout of the information on the folder to make it more attractive, but we'll see. Some things inevitably get pushed off to a future update after the games released. Hopefully by the end of the week, we'll be able to do a similar before and after shot for the in game levels and see how far those have come in what is really a very short amount of time. It's encouraging to remind ourselves of all the progress we've made as we march slowly toward releasing the game working on little tweaks and forgotten features and feeling like progress is slowing down.

3 comments
Dec 03, 2009
Zoggles said...
Hehe I still say that map screen is looking great so far :) I kind of want to see more of that.. does the whole level map scroll around in a connected way? or is each zone its own small map?

Reminds me in some ways of the maps in the Indiana Jones travel scenes.

I would have imagined some kind of motorbike/sidecar as a low travel reward, but whatever.. it's definitely a nice extra touch :)

oh.. and btw it's Kinetic not Kenetic. (I know that's only on your 1337 programmers art screenshot - but just in case that got carried through from there...)

-Z-
Dec 03, 2009
Alex Keefe said...
We went back and forth a little about the map scrolling. For now the map is one map that you can scroll around with touches but still with a little bit of a smart cam to aide the user in points of interest. atleast thats the idea atm.

and nice catch with the mispelling =D
Dec 04, 2009
Zoggles said...
Sounds good :) With a full map, everything has a sense of place and progression feels more 'real' than an abstract 'zone-jump' (where you can't see previous levels in clear relation to where you are now)

The smart-cam or camera snapping to the centre of each area sounds cool (presuming I understand that bit correctly)

:)

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